Level art project created for my school, New3dge. This was my first time using Unreal Engine.
The goal was to create a simple alley leading to a dead end.
The scene uses modular assets previously created in 3ds Max, along with simple Megascans textures and a light use of vertex painting.
A color grading pass was then done in Photoshop for the images, and the video was edited using DaVinci Resolve.